<HTML>

<HEAD>
<!-- Generated by CppDoc v2.4.1 on June 07, 2008 at 22:48-->

	<META NAME="GENERATOR" Content="CppDoc">
	<TITLE>Nestopia Core API: Nes::Core::Video::Output</TITLE>

</HEAD>

<BODY>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0">
<TR>
<TD COLSPAN=2 BGCOLOR="#eeeeff">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">
  <TR ALIGN="center" VALIGN="top">
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="../../index-overview-summary.html"><B>Overview</B></a>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="project-summary.html"><B>Project</B></a>&nbsp;</TD>
  <TD BGCOLOR="navy"> <FONT COLOR="white">&nbsp;<B>Class</B></FONT>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="project-tree.html"><B>Tree</B></a>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="../../index-deprecated-list.html"><B>Deprecated</B></a>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="../../index-all.html"><B>Index</B></a>&nbsp;</TD>
  </TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
<B>Nestopia Core API</B></EM>
</TD>
</TR>

<TR>
<TD><FONT SIZE="-2">
  <a href="../../index.html" target="_top"><B>FRAMES</B></a>  &nbsp;
&nbsp;<a href="../api/Nes..Core..Video..Output.html" target="_top"><B>NO FRAMES</B></a></FONT></TD>
</TR>
<TR>
<TD VALIGN="top"><FONT SIZE="-2">
  SUMMARY: &nbsp;INNER&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;METHOD</FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL: &nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;METHOD</FONT></TD>
</TR>
</TABLE>
<!-- =========== END OF NAVBAR =========== -->

<HR>
<!-- ======== START OF CLASS DATA ======== -->
<H2>
<FONT SIZE="-1">
api</FONT>
<BR>
Class  Nes::Core::Video::Output</H2>
<HR>
<DL>
<DT>class <B><a href="../api/Nes..Core..Video.html">Nes::Core::Video</a>::Output</B></DT></DL>

<p>Video output context.
<p>

<HR>


<!-- =========== INNER CLASSES, TYPEDEFS, ENUMS =========== -->

<A NAME="inner_defs_summary"><!-- --></A>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#ccccff">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Inner Classes, Typedefs, and Enums</B></FONT></TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>typedef</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Core..Video..Output..LockCallback.html">Nes::Core::Video::Output::LockCallback</a></CODE></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Surface lock callback prototype.</TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>typedef</CODE></FONT></TD>
<TD><B><CODE><a href="../api/Nes..Core..Video..Output..UnlockCallback.html">Nes::Core::Video::Output::UnlockCallback</a></CODE></B>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Surface unlock callback prototype.</TD>
</TR>
</TABLE>
&nbsp;

<!-- =========== FIELD SUMMARY =========== -->

<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#ccccff">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Field Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
<CODE>&nbsp;static <a href="../api/Nes..Core..Video..Output..Locker.html">Nes::Core::Video::Output::Locker</a></CODE></FONT></TD>
<TD><CODE><B><a href="#lockCallback">lockCallback</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Surface lock callback manager.</TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
<CODE>&nbsp;long</CODE></FONT></TD>
<TD><CODE><B><a href="#pitch">pitch</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Distance in bytes for each line in the surface memory.</TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
<CODE>&nbsp;void*</CODE></FONT></TD>
<TD><CODE><B><a href="#pixels">pixels</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pointer to surface memory to be written to.</TD>
</TR>
<TR BGCOLOR="white">
<TD ALIGN="right" VALIGN="top" WIDTH="1%" NOWRAP><FONT SIZE="-1">
<CODE>&nbsp;static <a href="../api/Nes..Core..Video..Output..Unlocker.html">Nes::Core::Video::Output::Unlocker</a></CODE></FONT></TD>
<TD><CODE><B><a href="#unlockCallback">unlockCallback</a></B></CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Surface unlock callback manager.</TD>
</TR>
</TABLE>
&nbsp;

<!-- =========== CONSTRUCTOR SUMMARY =========== -->

<A NAME="constructor_summary"><!-- --></A>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#ccccff">
<TD COLSPAN=2><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TD>
</TR>
<TR BGCOLOR="white">
<TD><CODE><B><a href="#Output(void*,long)">Output</a></B>( void* v = 0, long p = 0 )</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;

<BR>
<BR>
<!-- ============ Field Detail ========== -->

<A NAME="field_detail"><!-- --></A>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#ccccff">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Field Detail</B></FONT></TD>
</TR>
</TABLE>

<A NAME="lockCallback"><!-- --></A>
<A NAME="lockCallback"><!-- --></A>
<H3>lockCallback</H3>
<PRE>
public static <a href="../api/Nes..Core..Video..Output..Locker.html">Nes::Core::Video::Output::Locker</a> <B>lockCallback</B>;
</PRE>
<DL>
<DD>Surface lock callback manager.
Static object used for adding the user defined callback.
</DD>

</DL>
<HR>

<A NAME="pitch"><!-- --></A>
<A NAME="pitch"><!-- --></A>
<H3>pitch</H3>
<PRE>
public long <B>pitch</B>;
</PRE>
<DL>
<DD>Distance in bytes for each line in the surface memory.
Must be equal to or greater than the actual NES screen width.
Value is allowed to be negative.
</DD>

</DL>
<HR>

<A NAME="pixels"><!-- --></A>
<A NAME="pixels"><!-- --></A>
<H3>pixels</H3>
<PRE>
public void* <B>pixels</B>;
</PRE>
<DL>
<DD>Pointer to surface memory to be written to. Size must be equal to
or greater than bitsPerPixel/8 * NES screen width * NES screen height.
</DD>

</DL>
<HR>

<A NAME="unlockCallback"><!-- --></A>
<A NAME="unlockCallback"><!-- --></A>
<H3>unlockCallback</H3>
<PRE>
public static <a href="../api/Nes..Core..Video..Output..Unlocker.html">Nes::Core::Video::Output::Unlocker</a> <B>unlockCallback</B>;
</PRE>
<DL>
<DD>Surface unlock callback manager.
Static object used for adding the user defined callback.
</DD>

</DL>
<HR>

<BR>
<!-- ============ Constructor Detail ========== -->

<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
<TR BGCOLOR="#ccccff">
<TD COLSPAN=1><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TD>
</TR>
</TABLE>

<A NAME="Output(void*,long)"><!-- --></A>
<A NAME="Output"><!-- --></A>
<H3>Output</H3>
<PRE>
public <B>Output</B>( void* v = 0, long p = 0 );
</PRE>
<DL>
<DD></DD>

</DL>
<HR>

<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0">
<TR>
<TD COLSPAN=2 BGCOLOR="#eeeeff">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3">
  <TR ALIGN="center" VALIGN="top">
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="../../index-overview-summary.html"><B>Overview</B></a>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="project-summary.html"><B>Project</B></a>&nbsp;</TD>
  <TD BGCOLOR="navy"> <FONT COLOR="white">&nbsp;<B>Class</B></FONT>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="project-tree.html"><B>Tree</B></a>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="../../index-deprecated-list.html"><B>Deprecated</B></a>&nbsp;</TD>
  <TD BGCOLOR="#eeeeff">    &nbsp;<a href="../../index-all.html"><B>Index</B></a>&nbsp;</TD>
  </TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
<B>Nestopia Core API</B></EM>
</TD>
</TR>

<TR>
<TD><FONT SIZE="-2">
  <a href="../../index.html" target="_top"><B>FRAMES</B></a>  &nbsp;
&nbsp;<a href="../api/Nes..Core..Video..Output.html" target="_top"><B>NO FRAMES</B></a></FONT></TD>
</TR>
<TR>
<TD VALIGN="top"><FONT SIZE="-2">
  SUMMARY: &nbsp;INNER&nbsp;|&nbsp;<A HREF="#field_summary">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;METHOD</FONT></TD>
<TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">
DETAIL: &nbsp;<A HREF="#field_detail">FIELD</A>&nbsp;|&nbsp;<A HREF="#constructor_detail">CONSTR</A>&nbsp;|&nbsp;METHOD</FONT></TD>
</TR>
</TABLE>
<!-- =========== END OF NAVBAR =========== -->

<HR>


</BODY>

</HTML>

